I’ve thrown a lot of idle thoughts at the concept of the MUD project, and it keeps coming back to me that I would be literally out of my depth. I have, to date, scarcely finished one barely-working shooter, let alone delved into the intricacies of a graphical multiplayer role-playing game.
I am going to throw myself into an easier intermediate project, a Linux arena shooter game. The core principles of the arena game will carry over to the MUD:
My first steps are to finish the design document and figure out the Monogame networking API. :)
I’ve sunk myself into virtual worlds and escapist fantasies since last September. There was World of Warcraft (a lot of it), fantasy, novels, and the Internet as a whole to run off into while I had my breakdown. It was great. Brilliant. I need to stop now, and get back in line with the real world.
My WoW subscription runs out today, and I’m going to let it lie for a while. I’m back in Galway for a few days, to get some design and coding work done on Bigworldia. I might even have found a place to stay down here for the summer. Yay. Tomorrow I go to the doctor’s office and apply to change my G.P. to our family doctor. Something something Mark something something happy pills.
The last year of college is a complete writeoff; I never went in, I didn’t sit any exams, and I barely even read any of the emails the campus and lecturers sent out. I in no way believe I am going to able to sit any repeat examination come July and August. I am instead just going to go repeat the year in September.
I’ve still had no contact with the children, or with Mariah, since she refused me access to them. It it something I have the means to fight, so I’ve made the choice to let it all go for now. Pack up the photographs, put them away, let it lie, and hope that one or the other decides to contact me when they’re older. I can’t get a divorce in Ireland until August 2017, which I plan to do the moment that month rolls around.
Bigworldia, as it stands, is now running in Monogame, on Linux. XNA was killed off by Microsoft, but Monogame has an active and passionate development community. I’m going to roll with this for the summer and see where I go. :D