[XNA] Keeping a sprite on screen
I’m making a class for collision detection right now.
if (rectangle1.X < 0) rectangle1.X = 0; if (rectangle1.Y < 0) rectangle1.Y = 0; if (rectangle1.Y + texture1.Height > gameHeight) rectangle1.Y = gameHeight - texture1.Height; if (rectangle1.X + texture1.Width > gameWidth) rectangle1.X = gameWidth - texture1.Width;
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