[XNA] Flyatron 1.0!!
- New game icon!
- Added new font size.
- Collected nukes now accumulate for later use (right-mouse click).
- Tidied UpdatePlay(); some code was shuffled off to their correct
- Tidied collision detection.
- Changed the soundtrack instance to a more appropriate name.
- Tidied and clarified movement code.
- Slightly increased movement speed.
- Quashed literally game-crashing bug in the generation of a blank/dummy
- Renamed Increment() to Update() to more accurately reflect the in-use
- Scores still do not collate corretly. I have identified the source for
the behaviour, but a correction will have to wait.
- Fixed insta-death collision bug.
- Added a new state for being shot.
- Added mine health.
- Mines are slightly knocked back when shot.
- When shot, mine health deceases inverse to velocity.
- Mine changes colour to generally indicate remaining health.
- Added debug information on the mine’s state.
- Renamed to Bullets.cs. Changed all mentions of “missile” to “bullet” as
they had been equally mixed.
- Music files are now loaded and swapped internally. Drastically reduces