I wrote code for the first time since last summer, and with coding, comes some fairly hard choices what to do with myself after the summer. I’ve burned a lot of bridges over the last year, burned them very well indeed. College, over the past year, has been a complete loss. I’ve been on time [...]
Not too bad so far, although I’ve already missed an afternoon of classes because I had to sort out matters relating to my grant and payments; also, if you consider my proclivity toward doing everything at the last possible minute, and the weird little things that always happen around me, everything has been eerily smooth. [...]
My lecturers are universally saying “ERMAGHERD, ERXPERNERNTAHL KERV!” about this semester’s difficulty, but so far I am only truly frightened about mathematics. I have six streams up until December: Mathematics, Windows Programming, Web Programming, Client-side Scripting, Software Analysis, and Database Development. Out of the six, I am only really concerned about Mathematics, because fuck math. [...]
You can grab the source here, and if you are so interested in trying the game then shoot me an email or leave a comment here! Changelog: General: New game icon! Added new font size. Game.cs: Collected nukes now accumulate for later use (right-mouse click). Tidied UpdatePlay(); some code was shuffled off to their correct [...]
Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point [...]