I’ve thrown a lot of idle thoughts at the concept of the MUD project, and it keeps coming back to me that I would be literally out of my depth. I have, to date, scarcely finished one barely-working shooter, let alone delved into the intricacies of a graphical multiplayer role-playing game. I am going to [...]
You can grab the source here, and if you are so interested in trying the game then shoot me an email or leave a comment here! Changelog: General: New game icon! Added new font size. Game.cs: Collected nukes now accumulate for later use (right-mouse click). Tidied UpdatePlay(); some code was shuffled off to their correct [...]
Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point [...]
Remaining to do: Fix scoreboard (it doesn’t collate correctly). Import gun/bullet function code (already animated). Animate player death. Animate new game. Add power ups. Add sound effects. Only the last item presents any great difficulty.
I am currently animating my PC, and found that the non-circular helm on the old PC sprite made my life a complete pain in the ass. Rather than fine-tuning every, single, frame, I redrew him with a circular helm. Also, more pixels.