Linux scripting and programming courses @091labs. Four weeks, four classes, beginning August 19, 7pm. Subjects include: The fundamentals of computer programming. Installation and maintenance of a Linux system. Bash shell syntax, structures, and pipelines. Practical tasks for shell scripts. Passing data to and from binary programs. Binary shell programming with C#/Mono. Requirements: Laptop computer. Installation […]
You can grab the source here, and if you are so interested in trying the game then shoot me an email or leave a comment here! Changelog: General: New game icon! Added new font size. Game.cs: Collected nukes now accumulate for later use (right-mouse click). Tidied UpdatePlay(); some code was shuffled off to their correct […]
Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point […]
Remaining to do: Fix scoreboard (it doesn’t collate correctly). Import gun/bullet function code (already animated). Animate player death. Animate new game. Add power ups. Add sound effects. Only the last item presents any great difficulty.
I am currently animating my PC, and found that the non-circular helm on the old PC sprite made my life a complete pain in the ass. Rather than fine-tuning every, single, frame, I redrew him with a circular helm. Also, more pixels.