Learn to program in the Linux shell from August 19!

Linux scripting and programming courses @091labs. Four weeks, four classes, beginning August 19, 7pm. Subjects include: The fundamentals of computer programming. Installation and maintenance of a Linux system. Bash shell syntax, structures, and pipelines. Practical tasks for shell scripts. Passing data to and from binary programs. Binary shell programming with C#/Mono. Requirements: Laptop computer. Installation […]


[XNA] Flyatron 1.0!!

You can grab the source here, and if you are so interested in trying the game then shoot me an email or leave a comment here! Changelog: General: * New game icon! * Added new font size. Game.cs: * Collected nukes now accumulate for later use (right-mouse click). * Tidied UpdatePlay(); some code was shuffled […]


[XNA] Flyatron…works!

Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point […]


[XNA] Flyatron’s on the final stretch

Remaining to do: Fix scoreboard (it doesn’t collate correctly). Import gun/bullet function code (already animated). Animate player death. Animate new game. Add power ups. Add sound effects. Only the last item presents any great difficulty.