Let’s carry on from last night. While I know I said that I was going to delve into collisions next, I wound up seguing into game state instead. There’s a great write up on game state here, but if you’d like a TL;DR, then simplest way to describe game state is thus: if (X == [...]
I need to spin this off into its own class tomorrow.
Entirely for my own benefit, since I keep forgetting, and hate delving into Windows Live every day: Create an empty game project in Visual studio 2010. Add the Code and Content files found (in the Live Group). In the Game1 class: Add the using namespace AnimatedSprite to access the classes from Game1. Create a new [...]
January: Systems and Networking: 83% Digital Media with Photoshop: 78% Programming with C#: 78% Games Culture: 88% Mathematics: 61% Learning to Learn: 71% 76.5% June: Systems and Networking: 89% Programming with C#: 68% Web Design: 62% Database Management: N/G Games Design: N/G Mathematics: 70% 72.3% Eh. I could have, should have done better. A bad [...]
Mathematics. Eh. It is a bit nerve-racking when, after the first sixty minutes elapse, half of your year gets up and walks out of the exam hall. At the seventy-five minute mark three-quarters of those remaining get up and leave. I am still sitting there patiently working through some matrix problems.
C# Good: It built. It ran. Bad: There was a bug I couldn’t fix, and instead worked around. Sloppily. Good: It formatted nicely. Bad: You could charitably call my formatting code “obfuscated”. Other synonyms like “Byzantine” or “Walter Bishop-esque”come to mind. Good: Throwing a stack of copies of “Alive” in the bin is a true [...]