August 2013

I have been slacking a little in manifest textual updates on the blog; Facebook currently has the audience of friends who care about my existence, and it is easy to just dump an update onto my wall and forget about it. Generally, I’m in good form. I’ve started to change my food intake, reduce my […]


School update

I wrote code for the first time since last summer, and with coding, comes some fairly hard choices what to do with myself after the summer. I’ve burned a lot of bridges over the last year, burned them very well indeed. College, over the past year, has been a complete loss. I’ve been on time […]



Semester 3…begins!

My lecturers are universally saying “ERMAGHERD, ERXPERNERNTAHL KERV!” about this semester’s difficulty, but so far I am only truly frightened about mathematics. I have six streams up until December: Mathematics, Windows Programming, Web Programming, Client-side Scripting, Software Analysis, and Database Development. Out of the six, I am only really concerned about Mathematics, because fuck math. […]


[XNA] Flyatron…works!

Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point […]


Grades: January and June

January: Systems and Networking: 83% Digital Media with Photoshop: 78% Programming with C#: 78% Games Culture: 88% Mathematics: 61% Learning to Learn: 71% 76.5% June: Systems and Networking: 89% Programming with C#: 68% Web Design: 62% Database Management: N/G Games Design: N/G Mathematics: 70% 72.3% Eh. I could have, should have done better. A bad […]