Self-hatred

Posts Tagged ‘music’

[XNA] Rage murder kill.

Let’s carry on from last night. While I know I said that I was going to delve into collisions next, I wound up seguing into game state instead. There’s a great write up on game state here, but if you’d like a TL;DR, then simplest way to describe game state is thus: if (X == [...]

[XNA] Muzak

I decided last night that my repeat project would be a timed side-scroller that featured a catchy chiptune soundtrack. To that end, I need an encapsulated MP3 player that can: Load an .m3u file Offer random forward seek. Backward seek to a. the start of the song, and b. the previous track. Be pausable and [...]

MPD/Icecast

Hmm. A third part to my two-part HOWTO is looking likely. Things I have discovered: MPoD directly connects to MPD over a local network, bypassing Icecast entirely. MPoD is temperamental. I can currently access a a file list, but I cannot control playback via it. This changes at random intervals. Sooo. I feel kinda cheated. [...]