I’ve thrown a lot of idle thoughts at the concept of the MUD project, and it keeps coming back to me that I would be literally out of my depth. I have, to date, scarcely finished one barely-working shooter, let alone delved into the intricacies of a graphical multiplayer role-playing game. I am going to [...]
I wrote code for the first time since last summer, and with coding, comes some fairly hard choices what to do with myself after the summer. I’ve burned a lot of bridges over the last year, burned them very well indeed. College, over the past year, has been a complete loss. I’ve been on time [...]
Despite (or perhaps because of) the fact I’ve been using Linux for more than a decade, I’ve done a great job of avoiding sed. I have done my best to make up for it in the recent past by learning how to at least find and replace, either within a file or in a filename. [...]
You can grab the source here, and if you are so interested in trying the game then shoot me an email or leave a comment here! Changelog: General: New game icon! Added new font size. Game.cs: Collected nukes now accumulate for later use (right-mouse click). Tidied UpdatePlay(); some code was shuffled off to their correct [...]
Remaining to do: Fix scoreboard (it doesn’t collate correctly). Import gun/bullet function code (already animated). Animate player death. Animate new game. Add power ups. Add sound effects. Only the last item presents any great difficulty.