Self-hatred

Posts Tagged ‘video game’

[MUD] The Game

To start with a verbatim quote from an email: As some of you know, I Fell Off The Face Of The Earth toward the end of last year, and beyond some consulting HTML and CSS work, I haven’t touched code about the end of last August. I am in need of some kind of project [...]

[XNA] Flyatron…works!

Check out Flyatron on Github! Gameplay is barebones (you move, you shoot, you die), and buggy, but it runs. Current issues: Owing to the order in which mines despawn after detonating, bullets following the first bullet will despawn until the explosion animation concludes. Ordering, again: If the player hits a mine at their spawn point [...]

[XNA] What is Flyatron?

I’ve been working on the individual components of Flyatron without giving much thought to what the end game will be. Here it is: It is a single-player shooter/survival game. The player character, the H.E.R.O. Egregious Robot Ordnance (H.E.R.O.). The player is relentlessly pursued by a Malevolent Airborne Robot (M.A.R.). The M.A.R. is a simply a [...]

[XNA] Rage murder kill.

Let’s carry on from last night. While I know I said that I was going to delve into collisions next, I wound up seguing into game state instead. There’s a great write up on game state here, but if you’d like a TL;DR, then simplest way to describe game state is thus: if (X == [...]